Luderacy

play and letters

Month

September 2010

How games tell stories, part 3: did you say something?

This is part 3 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1 or part 2, do that first. I. Exposition (continued) Aural exposition I sometimes… Continue Reading →

How games tell stories, part 2: cinematic exposition in Final Fantasy and Metal Gear

This is part 2 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, I’d suggest doing so for some background and context, because I’m diving right… Continue Reading →

How games tell stories, part 1

This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →

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