Luderacy

play and letters

Month

November 2010

How "Epic Win" fails

Jon Weigand joined me in writing this post. Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis.Epic Win is a to-do list with a lovely premise. You… Continue Reading →

How games tell stories, part 5: wandering the wasteland

This is part 5 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read the earlier posts, you might want to do that first. II. Exploration (continued) If my… Continue Reading →

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