Luderacy

play and letters

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bioshock

The Illusion of Depth

All fiction tries to create the illusion of depth. Describing a world in great detail takes too long, and long-form exposition is boring. So authors use tricks. Part of the the attraction of the [Lord of the Rings] is, I think, due to the… Continue Reading →

How games tell stories, part 3: did you say something?

This is part 3 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1 or part 2, do that first. I. Exposition (continued) Aural exposition I sometimes… Continue Reading →

Teaching comparative literature with Bioshock, part 2

This is part 2 of my thoughts about how BioShock could be taught as a text in a college-level comparative literature course (although on reflection, I think it could really work in a general English course as well). Part 1… Continue Reading →

Teaching comparative literature with Bioshock, part 1

This is part 1 of my thoughts about how BioShock could be taught as a text in a college-level comparative literature course (although on reflection, I think it could really work in a general English course as well). Part 2… Continue Reading →

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