Luderacy

play and letters

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criticism

How "Epic Win" fails

Jon Weigand joined me in writing this post. Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis.Epic Win is a to-do list with a lovely premise. You… Continue Reading →

How games tell stories, part 2: cinematic exposition in Final Fantasy and Metal Gear

This is part 2 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, I’d suggest doing so for some background and context, because I’m diving right… Continue Reading →

How games tell stories, part 1

This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →

Teaching comparative literature with Bioshock, part 2

This is part 2 of my thoughts about how BioShock could be taught as a text in a college-level comparative literature course (although on reflection, I think it could really work in a general English course as well). Part 1… Continue Reading →

Teaching comparative literature with Bioshock, part 1

This is part 1 of my thoughts about how BioShock could be taught as a text in a college-level comparative literature course (although on reflection, I think it could really work in a general English course as well). Part 2… Continue Reading →

Play as Terrorists in Call of Duty: Modern Warfare 2

This topic is a kettle of worms, but it raises too many interesting questions to leave it alone. Here are the facts, some background and my initial take. Call of Duty is a very popular first-person shooter franchise which recently… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

Why strategy games are good educational tools

There’s a reason why my recent posts have all been on the theme of games that simulate government. As I continue to study pedagogy and games that promote learning, a number of things are becoming clear to me. In no… Continue Reading →

Serious game: Budget Hero

My last post surveyed what I called “government games.” It’s a fluid genre from the point of view of game mechanics, though common elements can be identified (many drawn from the broader strategy genre, such as button-based user interfaces and… Continue Reading →

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