Luderacy

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dear esther

The Illusion of Depth

All fiction tries to create the illusion of depth. Describing a world in great detail takes too long, and long-form exposition is boring. So authors use tricks. Part of the the attraction of the [Lord of the Rings] is, I think, due to the… Continue Reading →

How games tell stories, part 5: wandering the wasteland

This is part 5 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read the earlier posts, you might want to do that first. II. Exploration (continued) If my… Continue Reading →

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