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design

The Semantic College Website

One of the things I’ve been doing in lieu of blogging over the past year is working at the University of Arizona College of Medicine. I was part of an excellent team (very high “awesome at their job” average, even… Continue Reading →

Narrative in game-based learning

Over the last two years, I have spent a lot of time reading studies about K-12 and college courses that incorporate elements of game design. Sometimes, these elements are directly adopted into the structure of the course: educators use points… Continue Reading →

How "Epic Win" fails

Jon Weigand joined me in writing this post. Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis.Epic Win is a to-do list with a lovely premise. You… Continue Reading →

How games tell stories, part 5: wandering the wasteland

This is part 5 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read the earlier posts, you might want to do that first. II. Exploration (continued) If my… Continue Reading →

How games tell stories, part 4: Exploratory narrative and the player-as-author

This is part 4 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, part 2, and part 3, you might want to do that first. II…. Continue Reading →

How games tell stories, part 2: cinematic exposition in Final Fantasy and Metal Gear

This is part 2 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, I’d suggest doing so for some background and context, because I’m diving right… Continue Reading →

How games tell stories, part 1

This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →

Research project: plans becoming reality

We’re deep into the implementation process for the game-based educational technology referenced in the previous post, and it’s really exciting to see the plans become reality. Trying to force the course management software into tracking and doing things it was… Continue Reading →

Game attributes and mechanics in education (GAME) draft syllabus

My notes are given as bullet points in Courier font. The document itself is in something sans-serif. Assignments in this course Module assignments 15 Level A 7 Level B (or more for extra credit) 3 Level C (or more for… Continue Reading →

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