play and letters

Tag education

The Educational Games Database

Update: The Educational Games Database now exists, pretty much exactly as described here. I built it in Drupal initially, but will shortly (2012) be porting it to MediaWiki, which is a much better fit for an open-access, community-created resource. Please join… Continue Reading →

Good book, crap game: Harry Potter and the Half-Blood Prince

Do the Harry Potter video games approach the quality and educational value of the book series? I can’t speak for all of the games, but with regard to the most recent entry the series—Harry Potter and the Half-Blood Prince on… Continue Reading →

"Action-and-goal-directed preparations for, and simulations of, embodied experience"

In chapter 4 of his excellent Good Video Games + Good Learning, James Paul Gee starts discussing video games as a technology from which we can extrapolate—or at least approximate—some of how the mind works to acquire and retain information. He… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

Why strategy games are good educational tools

There’s a reason why my recent posts have all been on the theme of games that simulate government. As I continue to study pedagogy and games that promote learning, a number of things are becoming clear to me. In no… Continue Reading →

Serious game: Budget Hero

My last post surveyed what I called “government games.” It’s a fluid genre from the point of view of game mechanics, though common elements can be identified (many drawn from the broader strategy genre, such as button-based user interfaces and… Continue Reading →

Genre attack: government games

I’ve long maintained that the world would be a better place were I in charge. Appoint me your benevolent dictator, and all mankind shall feel the warm embrace of an iron fist. I promise not to squeeze too hard. Of… Continue Reading →

Genre attack: tower defense

Tower Defense (TD) games appeared in Flash (browser-based) form around 2006. Precursors to the style include Rampart and Defense of the Ancients, neither of which I have played. Flash Element TD was the first web-based entry to make a splash… Continue Reading →

Final thoughts on Second Life

Second Life has gotten a great deal of attention as a potential educational platform over the past several years, and it’s easy to see why. It’s a free virtual world with built-in voice and text chat, it’s highly customizable and… Continue Reading →

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