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game mechanics

Unserious game: Singularity

Singularity is not the most linear game I’ve ever played, but it sometimes felt that way. Blandly American protagonist Nate Renko is either the most blasé guy in the world, or else is mute (perhaps brain-damaged from the game-opening helicopter crash?). As… Continue Reading →

How "Epic Win" fails

Jon Weigand joined me in writing this post. Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis.Epic Win is a to-do list with a lovely premise. You… Continue Reading →

Game attributes and mechanics in education (GAME) draft syllabus

My notes are given as bullet points in Courier font. The document itself is in something sans-serif. Assignments in this course Module assignments 15 Level A 7 Level B (or more for extra credit) 3 Level C (or more for… Continue Reading →

Teaching comparative literature with Bioshock, part 2

This is part 2 of my thoughts about how BioShock could be taught as a text in a college-level comparative literature course (although on reflection, I think it could really work in a general English course as well). Part 1… Continue Reading →

Serious game: The Path

This review will contain spoilers, so skip it for now and buy The Path if you’d rather not know what to expect on your first encounter with the game. “Where shall I put my skirt?” “Throw it on the fire; you won’t… Continue Reading →

The Educational Games Database

Update: The Educational Games Database now exists, pretty much exactly as described here. I built it in Drupal initially, but will shortly (2012) be porting it to MediaWiki, which is a much better fit for an open-access, community-created resource. Please join… Continue Reading →

Good book, crap game: Harry Potter and the Half-Blood Prince

Do the Harry Potter video games approach the quality and educational value of the book series? I can’t speak for all of the games, but with regard to the most recent entry the series—Harry Potter and the Half-Blood Prince on… Continue Reading →

"Action-and-goal-directed preparations for, and simulations of, embodied experience"

In chapter 4 of his excellent Good Video Games + Good Learning, James Paul Gee starts discussing video games as a technology from which we can extrapolate—or at least approximate—some of how the mind works to acquire and retain information. He… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

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