Luderacy

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genre attack

How games tell stories, part 1

This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →

Genre attack: government games

I’ve long maintained that the world would be a better place were I in charge. Appoint me your benevolent dictator, and all mankind shall feel the warm embrace of an iron fist. I promise not to squeeze too hard. Of… Continue Reading →

Genre attack: tower defense

Tower Defense (TD) games appeared in Flash (browser-based) form around 2006. Precursors to the style include Rampart and Defense of the Ancients, neither of which I have played. Flash Element TD was the first web-based entry to make a splash… Continue Reading →

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