Luderacy

play and letters

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government

Schwarzenegger v. irony

The US Supreme Court recently heard a case that bears on video games and the first amendment. I tend to come down very far on the side of protecting speech in general, and of considering video games to be a… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

Why strategy games are good educational tools

There’s a reason why my recent posts have all been on the theme of games that simulate government. As I continue to study pedagogy and games that promote learning, a number of things are becoming clear to me. In no… Continue Reading →

Serious game: Budget Hero

My last post surveyed what I called “government games.” It’s a fluid genre from the point of view of game mechanics, though common elements can be identified (many drawn from the broader strategy genre, such as button-based user interfaces and… Continue Reading →

Genre attack: government games

I’ve long maintained that the world would be a better place were I in charge. Appoint me your benevolent dictator, and all mankind shall feel the warm embrace of an iron fist. I promise not to squeeze too hard. Of… Continue Reading →

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