Luderacy

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Unsuitable titles from Lincoln’s second inaugural

A cursory scan of the civil war section in any American bookstore reveals dozens of scholarly and popular works with titles drawn from the short speech given by Abraham Lincoln on the occasion of his second inauguration as President. This… Continue Reading →

Four ways to teach with games

Update: You can read the paper that I wrote based on this idea at Currents in Electronic Literacy. I can think of two ways to teach using computer or video games that already exist. I can also think of two… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

Why strategy games are good educational tools

There’s a reason why my recent posts have all been on the theme of games that simulate government. As I continue to study pedagogy and games that promote learning, a number of things are becoming clear to me. In no… Continue Reading →

Genre attack: government games

I’ve long maintained that the world would be a better place were I in charge. Appoint me your benevolent dictator, and all mankind shall feel the warm embrace of an iron fist. I promise not to squeeze too hard. Of… Continue Reading →

B. F. Skinner, Blizzard’s patron saint

Among the classes I’m taking at the University of Arizona is one titled “Learning Theory for Instructional Design.” I expected this class to do more or less what my literary theory classes did when I was studying English, namely bore… Continue Reading →

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