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new media

In praise of the "Let’s Play"

A list Dwarf Fortress Animal Crossing Arcanum: Of Steamworks and Magick Obscura Jurassic Park: Trespasser Might & Magic Legacy of Kain Darkseed I Have no Mouth and I Must Scream Deadly Premonition With the exception of Dwarf Fortress and Deadly… Continue Reading →

Jim Gee talk at the University of Arizona

  James Paul Gee of Arizona State University recently spoke at the University of Arizona, which (as of my graduation this weekend) will soon be my alma mater. The title of the talk is “Embodied Situated Learning and Digital Media,”… Continue Reading →

How games tell stories, part 5: wandering the wasteland

This is part 5 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read the earlier posts, you might want to do that first. II. Exploration (continued) If my… Continue Reading →

How games tell stories, part 4: Exploratory narrative and the player-as-author

This is part 4 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, part 2, and part 3, you might want to do that first. II…. Continue Reading →

How games tell stories, part 3: did you say something?

This is part 3 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1 or part 2, do that first. I. Exposition (continued) Aural exposition I sometimes… Continue Reading →

How games tell stories, part 2: cinematic exposition in Final Fantasy and Metal Gear

This is part 2 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, I’d suggest doing so for some background and context, because I’m diving right… Continue Reading →

How games tell stories, part 1

This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →

Research project: plans becoming reality

We’re deep into the implementation process for the game-based educational technology referenced in the previous post, and it’s really exciting to see the plans become reality. Trying to force the course management software into tracking and doing things it was… Continue Reading →

Game attributes and mechanics in education (GAME) draft syllabus

My notes are given as bullet points in Courier font. The document itself is in something sans-serif. Assignments in this course Module assignments 15 Level A 7 Level B (or more for extra credit) 3 Level C (or more for… Continue Reading →

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