Luderacy

play and letters

Tag

reflections

Dear Mister Marston, part 3

Hey Max, My second letter is below. I know the pony express took a long time to arrive. I don’t plan to go on another two week hiatus! Harrison Dear Mister “Max” Marston, It is always good to hear from… Continue Reading →

History, genre and conflicting narratives in Red Dead Redemption

The judicial system treated the Wild West bandits with an unusual degree of understanding. Those who surrendered and survived—Frank James, Cole Younger, Emmett Dalton—served a few years in prison and then went on with their lives…The West was closing up…. Continue Reading →

Dear Mister Marston

  I recently reconnected with the brilliant and engaging Harrison Gish, a college friend and now a Ph.D. candidate studying games and other media at UCLA. Harrison was one of the first people I met who took what you might call… Continue Reading →

On inhabiting false realities

“Maybe each human being lives in a unique world, a private world, a world different from those inhabited and experienced by all other humans. And that led me to wonder, ‘If reality differs from person to person, can we speak… Continue Reading →

How games tell stories, part 1

This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →

Good book, crap game: Harry Potter and the Half-Blood Prince

Do the Harry Potter video games approach the quality and educational value of the book series? I can’t speak for all of the games, but with regard to the most recent entry the series—Harry Potter and the Half-Blood Prince on… Continue Reading →

"Action-and-goal-directed preparations for, and simulations of, embodied experience"

In chapter 4 of his excellent Good Video Games + Good Learning, James Paul Gee starts discussing video games as a technology from which we can extrapolate—or at least approximate—some of how the mind works to acquire and retain information. He… Continue Reading →

Final thoughts on Second Life

Second Life has gotten a great deal of attention as a potential educational platform over the past several years, and it’s easy to see why. It’s a free virtual world with built-in voice and text chat, it’s highly customizable and… Continue Reading →

© 2017 Luderacy — Powered by WordPress

Theme by Anders NorenUp ↑