play and letters

Tag serious games

Serious game: But That Was [Yesterday]

At the suggestion of J.P. Grant, whose excellent blog I recently discovered, I checked out But That Was [Yesterday], a small art game that took 1st place in this year’s Casual Gameplay Design Competition. For another perspective, Grant’s review is… Continue Reading →

Jim Gee talk at the University of Arizona

  James Paul Gee of Arizona State University recently spoke at the University of Arizona, which (as of my graduation this weekend) will soon be my alma mater. The title of the talk is “Embodied Situated Learning and Digital Media,”… Continue Reading →

How "Epic Win" fails

Jon Weigand joined me in writing this post. Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis. Epic Win is a to-do list with a lovely premise…. Continue Reading →

How games tell stories, part 4: Exploratory narrative and the player-as-author

This is part 4 of an ongoing series on the techniques that game designers employ to tell stories in video games. If you haven’t read part 1, part 2, and part 3, you might want to do that first. II…. Continue Reading →

Research project: plans becoming reality

We’re deep into the implementation process for the game-based educational technology referenced in the previous post, and it’s really exciting to see the plans become reality. Trying to force the course management software into tracking and doing things it was… Continue Reading →

Game attributes and mechanics in education (GAME) draft syllabus

My notes are given as bullet points in Courier font. The document itself is in something sans-serif. Assignments in this course Module assignments 15 Level A 7 Level B (or more for extra credit) 3 Level C (or more for… Continue Reading →

Game-based motivation in heathcare

Pharmaceutical company Bayer has recently introduced a new blood glucose monitor for kids with diabetes. The device, called “Didget,” tries to encourage good monitoring habits by rewarding users with points based on the frequency and regularity of their blood checks…. Continue Reading →

Serious game: The Path

This review will contain spoilers, so skip it for now and buy The Path if you’d rather not know what to expect on your first encounter with the game. “Where shall I put my skirt?” “Throw it on the fire; you won’t… Continue Reading →

Four ways to teach with games

Update: You can read the paper that I wrote based on this idea at Currents in Electronic Literacy. I can think of two ways to teach using computer or video games that already exist. I can also think of two… Continue Reading →

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