Hey Max, My second letter is below. I know the pony express took a long time to arrive. I don’t plan to go on another two week hiatus! Harrison Dear Mister “Max” Marston, It is always good to hear from… Continue Reading →
The judicial system treated the Wild West bandits with an unusual degree of understanding. Those who surrendered and survived—Frank James, Cole Younger, Emmett Dalton—served a few years in prison and then went on with their lives…The West was closing up…. Continue Reading →
I recently reconnected with the brilliant and engaging Harrison Gish, a college friend and now a Ph.D. candidate studying games and other media at UCLA. Harrison was one of the first people I met who took what you might call… Continue Reading →
“Maybe each human being lives in a unique world, a private world, a world different from those inhabited and experienced by all other humans. And that led me to wonder, ‘If reality differs from person to person, can we speak… Continue Reading →
This is part 1 of an ongoing series on the techniques that game designers employ to tell stories in video games. Part 2 is already available, and more are coming. People like me—which is to say, people who spend too… Continue Reading →
Do the Harry Potter video games approach the quality and educational value of the book series? I can’t speak for all of the games, but with regard to the most recent entry the series—Harry Potter and the Half-Blood Prince on… Continue Reading →
In chapter 4 of his excellent Good Video Games + Good Learning, James Paul Gee starts discussing video games as a technology from which we can extrapolate—or at least approximate—some of how the mind works to acquire and retain information. He… Continue Reading →
Second Life has gotten a great deal of attention as a potential educational platform over the past several years, and it’s easy to see why. It’s a free virtual world with built-in voice and text chat, it’s highly customizable and… Continue Reading →
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