Luderacy

play and letters

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design

Game-based motivation in heathcare

Pharmaceutical company Bayer has recently introduced a new blood glucose monitor for kids with diabetes. The device, called “Didget,” tries to encourage good monitoring habits by rewarding users with points based on the frequency and regularity of their blood checks…. Continue Reading →

Serious game: The Path

This review will contain spoilers, so skip it for now and buy The Path if you’d rather not know what to expect on your first encounter with the game. “Where shall I put my skirt?” “Throw it on the fire; you won’t… Continue Reading →

Four ways to teach with games

Update: You can read the paper that I wrote based on this idea at Currents in Electronic Literacy. I can think of two ways to teach using computer or video games that already exist. I can also think of two… Continue Reading →

"Action-and-goal-directed preparations for, and simulations of, embodied experience"

In chapter 4 of his excellent Good Video Games + Good Learning, James Paul Gee starts discussing video games as a technology from which we can extrapolate—or at least approximate—some of how the mind works to acquire and retain information. He… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

Why strategy games are good educational tools

There’s a reason why my recent posts have all been on the theme of games that simulate government. As I continue to study pedagogy and games that promote learning, a number of things are becoming clear to me. In no… Continue Reading →

Serious game: Budget Hero

My last post surveyed what I called “government games.” It’s a fluid genre from the point of view of game mechanics, though common elements can be identified (many drawn from the broader strategy genre, such as button-based user interfaces and… Continue Reading →

Genre attack: government games

I’ve long maintained that the world would be a better place were I in charge. Appoint me your benevolent dictator, and all mankind shall feel the warm embrace of an iron fist. I promise not to squeeze too hard. Of… Continue Reading →

Genre attack: tower defense

Tower Defense (TD) games appeared in Flash (browser-based) form around 2006. Precursors to the style include Rampart and Defense of the Ancients, neither of which I have played. Flash Element TD was the first web-based entry to make a splash… Continue Reading →

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