play and letters

Tag learning

"Action-and-goal-directed preparations for, and simulations of, embodied experience"

In chapter 4 of his excellent Good Video Games + Good Learning, James Paul Gee starts discussing video games as a technology from which we can extrapolate—or at least approximate—some of how the mind works to acquire and retain information. He… Continue Reading →

Serious game: Democracy 2

Cliff Harris of Positech Games and Mark Batten of Red Marble Games kindly provided me with a review copy of Democracy 2. My impressions, though very positive, were not influenced by their generosity. When I was eight or nine years… Continue Reading →

Why strategy games are good educational tools

There’s a reason why my recent posts have all been on the theme of games that simulate government. As I continue to study pedagogy and games that promote learning, a number of things are becoming clear to me. In no… Continue Reading →

Newer posts »

© 2021 Luderacy — Powered by WordPress

Theme by Anders NorenUp ↑